How to play DotA heroes, best item builds and level progression, strats and gameplay
HeroesDescription of the heroes abilities, stats, traits. Everhthing you need to understand how DotA heroes work
DotA ItemsComplete description of every item you can buy in DotA, including recopies, game mechanics and price
FAQFrequently Asked Question answered, about DotA, WarCraft III or any other issues that you can solve
ChangelogList of changes in chronological order
Skywrath Mage
Dragonus
-
Strength
19+1.5
-
Agility
13+0.8
-
Intelligence
27+3.6
Advanced Statistics
Damage: | 39-49 | Armor: | 0 |
Movespeed: | 325 | Attack range: | 600 |
Attack speed: | 1.7 | Health: | 511 |
Health per level: | 19 | Mana: | 351 |
Mana per level: | 39 |
Bio
Dragonus is a skilled sorcerer, who has a mystical origin. He joined the Sentinel army during the war. This character is legendary, and rumor has it, he is descended from an ancient family of Bloodthirsty Elves, who had an incredible art in the world of magic. His knowledge and experience allow us to permanently block any other magic. Flash, which he uses incinerates the opponent for a few seconds. Over the years he has gained respect among the allies.
Abilities
Arcane Bolt
Fires a bolt of energy, dealing damage to enemies. To the primary damage is added 1.6 x from its intelligence.
Range: 800
Base damage: 60 / 80 / 100 / 120
The bonus damage from intelligence: 1.6 x
Requires mana: 70
Recharge: 5 / 4 / 3 / 2
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
— Gives vision in a 325 radius around the projectile. The projectile moves at a speed of 500.
Concussive Shot
With the help of dracona intuition emits a ball of magical lightning at the closest visible hero. In the collision, the ball explodes, slowing enemies for 4 seconds and dealing damage. Does not work, if there is no enemy hero or it is not visible.
Range: 1600
Slowing: 30% / 35% / 40% / 45%
Area of effect: 200
Slow duration: 4
Damage: 60 / 120 / 180 / 240
Requires mana: 110
Recharge: 18 / 16 / 14 / 12
Notes:
— Damage type: magical.
— Locked invulnerability spell, but a flying projectile still responds to characters with the invulnerability spell.
— Provides flying vision 300.
— Does not react to illusions, characters in a «fog of war» and «invisible».
Ancient Seal
The enemy draws a mystical rune that increases all magic damage against him and thwarts all his attempts to cast spells for a few seconds.
Range: 700
DOP. magic damage: 30% / 35% / 40% / 45%
Duration: 3 / 4 / 5 / 6
Requires mana: 80 / 90 / 100 / 110
Cooldown: 14
Notes:
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
— Imposes silence after being thrown on the enemy.
Mystic Flare
Uses his ultimate magical ability to create accurate and powerful mystic field. Deals massive damage distributed evenly among all heroes in the area. No effect on creeps. The ability to improve an artifact Aghanim's Scepter: reduces cooldown.
Cast range: 1200
The affected area: 170
Duration: 2.4
Damage: 600 / 1000 / 1400
Requires mana: 350 / 575 / 800
Recharge: 60 / 40 / 20
Cooldown with Aghanim's Scepter: 20 / 10 / 0
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Mystic Flare damage is not distributed between the characters that are immune to spells.
— Completely ignored the illusions and creeps-heroes.